In grade 7, Innoventure challenges students to think like inventors and entrepreneurs as they collaborate with a digital persona to design a product that responds to genuine human needs. Through this project, students explore how empathy and creativity drive innovation by identifying their persona’s wants and needs, before designing a pocketable multi-tool tailored specifically to them.

Iteration lies at the heart of Innoventure: students move through a dynamic process of sketching, prototyping, 3D printing and testing multiple design iterations to refine their ideas into a final, functional solution. The project culminates in a design pitch, where students present and market their innovative product to their peers—bringing together design thinking, technical skill and entrepreneurial spirit in one authentic learning experience.

Project-specific website

OPTIONS

Students have the option of finding their own client to collaborate with or using an interactive digital persona.

INTERACTIVE PERSONAE

Students have the option to collaborate with preprogrammed, AI powered persona’s that they then use to unpack a problem and guide their research.

INITIAL DESIGN IDEAS

Students produce a series of initial design ideas that link directly to their research and design specification

CAD DESIGNS

Students use a range of CAD software to create their iterated designs that are then exported and 3d printed.

ITERATION

At the core of this unit, we focus on the process of iteration and students test and iterate a series of 3D printed prototypes.

AUTHENTIC TESTING

Students are encouraged to authentically test their 3D printed design in a use-case context. We even have a testing station for tools.

PITCH & PRESENTATION

Students complete this project by creating a promotional poster that we share and exhibit in an invaluable peer feedback session.